Explorations
One-off experiments and generative sketches. Mostly p5.js and GLSL.
Exploration of flocking behavior of Boids with QuadTree Optimization.
Generating flow fields with Perlin noise.
Interactive Mandelbrot Explorer with GLSL shaders.
The popular, dope and over used in movies - Matrix digital Rain. But with food emojis.
Julia set, the dusts of mandelbrot, rendered with GLSL shaders.
Computing Pi using perimeters of regular polygons and a circle with unit radius
Post-processing of 2D topology optimized designs and extraction of smooth and crisp geometry
Sketches from spring 2021 made while learning Processing in Python mode — chaos game, fractals, random walks, ripples and a simple disease transmission simulator.
This code is an interactive application that estimates the value of pi using the unit square unit circle method.
Computing Flow Around Obstacles - Using Lattice Boltzmann Methods
The program computes and renders the periodic and chaotic behavior of the logistic map equation.
This program plots the prime numbers in polar coordinates as (p, p) and generates spiral galaxy like plots inspired by a youtube video on 3b1b
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